Tengami trailer5/18/2023 ![]() That said, the environmental puzzles of Tengami, which have me going back and forth and turning pages left and right to find clues hidden within the folds of paper, seems at odds with the deliberately slow pace of the game. ![]() What the trailer didn't show was her furrowing her brow at the tortuous puzzles.ĭon't get me wrong, I can dig a complicated, thorny puzzle – I loved trying to work out what to do with the clouds of Braid. ![]() A recent trailer showed a woman taking her iPad to a babbling brook, where she played the game against the serenity of an evergreen forest. The technical aspects run even deeper, like how the book's look and feel is based on a natural Japanese paper that has watercolor-like gradients, or how its puzzling temples have their roots in the schematics of real Japanese shrines.Nyamyam wants players to feel a sense of wonder as they play Tengami, to enjoy just exploring it like they would any pop-up book. As Nyamyam's Jennifer Schneidereit told me in September, a good year or so was spent on the 3D digital editor that makes the game's pop-ups mirror the physics of paper. Tengami is the creation of a three-man team, which explains why it took more than three years to create. Sliding to turn and fold the paper of its pop-up landscape is an elegant pleasure, and walking in its world and visiting its lovingly detailed shrines makes me wish I'd really taken the time to explore Tokyo's rich history, rather than spending all my hours and yen in Akihabara arcades – that was great too, but still. Its papercraft world, glossed in subtle, flowing shades of red, green, and blue, folds in and out frame-by-frame through some meticulous 3D wizardry. Nyamyam's point-and-click (or point-and-tap) adventure draws inspiration from Japanese fairy tales, and when you see it in action for the first time it certainly feels magical. You can have a sale again later if you'd like, but since I've got a backlog anyway, that little sense of urgency makes me feel better in supporting something I'm not going to have time for at the moment anyway.īut to do the opposite? Have a sale everywhere else but the version I'm interested in buying? I get the intent, but it just feels wrong if you're interested in the Wii U version.Days after having soaked in the culture of Tokyo's suburban streets, I played Tengami for the first time, and it was the perfect set up to blow me away. Armillo did it right, despite being an exclusive: launch with a sale. ![]() I do my best to wait for Indies to come out on the Wii U to get them when I know they likely will, but even then it feels bad when they go on sale everywhere else once they launch. 99 elsewhere and simply never got around to playing them. I've supported a few at launch, but when you can get them elsewhere at the same time for a dollar or so as opposed to $10-15 on the Wii U at normal price, it's hard not to wait for a sale, assuming I didn't already get them for. I feel similarly with many multiplatform Indies on the Wii U. On sale on the Wii U I'd still consider it, but I feel actively bad when I pay more for something than I have to like that. That's the camp I fell into when it came to not buying it.
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